Home
/
RELIGION & LIBERTY ONLINE
/
Video games as a counterfeit of meaningful work
Video games as a counterfeit of meaningful work
Jan 12, 2026 12:15 AM

Technology has changed the wayswe work, but it’s also transformed the ways we play, creating more time for rest and relaxation, andinfusingthose hours with new diversions and distractions.Yet while we seem to express plenty of Luddite concernabout the impacts of technology on labor demand, there’s far less awareness about its effects onlabor supply.

“The more attractive our leisure time, the less we’ll want to work, holding wages fixed,” writes economist Erik Hurst, a professor at the University of Chicago’s Booth School of Business, whose research focuses on the impacts of technology on the labor force. “Is it possible that technology has changed the value of leisure? I think the answer is a definite yes.”

According to Hurst, labor-force participation is down among lower-skilled men and women by 7.5 percent, a trend that’s even more pronounced among young men. “In 2015, 22 percent of lower-skilled men aged 21–30 had not worked at all during the prior 12 months,” writes Hurst. “…The decline in employment rates for low-skilled men in their 20s was larger than it was for all other sex, age, and skill groups during this same time period.” (For more on this, see Nicholas Eberstadt’s latest book, Men Without Work.)

Hurst’s hypothesis is simple: Technology has played a significant role in reducing the labor supply, keeping many potential workers happily pre-occupied and minimally satisfied in fort of their (parents’) homes.

“There are suggestive signs in the data that these young, low-skilled men are making some choice to stay home,” he writes. “…These technological innovations…have made leisure time more enjoyable. This acts like an increase in an individual’s reservation wage. For lower-skilled workers, with low market wages, it is now more attractive to take leisure.”

This applies to consumption-oriented technology in general, but with video games in particular, we see a unique form of entertainment that often looks and feels like the best parts of the very workplace we’re seekingto avoid. Unlike TV or movies or social media, video games move beyond idle diversion, creating illusions of toil and, in turn,earned success.

As Peter Suderman explains, in recent years, video games have evolved into something strikingly similar to what some might call “meaningful work”:

Video games, like work, are basically a series of prised of mundane and repetitive tasks: Receive an assignment, travel to a location, e some obstacles, perform some sort of search, pick up an item, and then deliver it in exchange for a reward—and, usually, another quest, which starts the cycle all over again…

Although these games are usually packaged in a veneer of fantasy, they work less like traditional entertainment and more like employment simulators. So it is perhaps not surprising that for many young men, especially those with lower levels of educational attainment, video games are increasingly replacing work. Since 2000, men in their 20s without a bachelor’s degree are working considerably less and spending far more time engaged in leisure activities, which overwhelmingly means playing video games. Over the same time frame, this group of men has also grown more likely to be single, to have no children, and to live with parents or other family members.

Suderman goes on to explore theeffects of all this on human happiness, noting that many younggamers actually report higher levels of “happiness” than some of their counterparts. “Even the most open-ended games tend to offer a sense of progress and pletion mitment,” he says. “In other words, they make people happy—or at least happier, serving as a buffer between the player and despair. Video games, you might say, offer a sort of universal basic e for the soul.”

But although video games may indeed provide an initial rush of merriment or serve as a reasonable method for emotional “coping,” the bigger question is whether that’s actually where it stops. At what point does our cultural obsession with technology, and video games in particular, move from innocent leisurely consumption to a culture-wide replacement of meaningful production?

Suderman highlights a range of arguments for why video games may, in some sense, bring just as much “meaning” to life as actual work. But whatever benefits these games may provide in the short term, and whatever emotions their “simulations” may satisfy, we should be careful to make the proper distinctions about the fundamental aim, which impacts all else.

We should remember that asChristians, meaningful work is about much more than simply ing obstacles, achieving “organizational success,” or ing an expert in a particular skill or industry (or fictional fantasy video game). Work, as God designed it, brings meaning not in the doing, but in who the doing is ultimately for. “Work is the form in which we make ourselves useful to others,” writes theologian Lester DeKoster. “Through work that serves others, we also serve God, and he in exchange weaves the work of others into a culture that makes our work easier and more rewarding…This is why work gives meaning to your life and to mine.”

This is the basic difference between work and leisure, and it’s a distinction that’s bound to shape our attitudes and imaginations as we prioritize and steward the hours of the day. “Play may be indulged as recreation, that is, as preparation for doing work better when the worker has been so refreshed,” writes DeKoster (and Gerard Berghoef) elsewhere. “Play is fun and relaxing, because it is always an end in itself. The desire that leads to playing is satisfied in the doing.”

To be clear, leisure can be a very good thing. It plays an important role and can bring its own form of meaning in refreshing the human mind and spirit. But when we confuse it for something else — seeking meaning in the feats and victories themselves — we move closer to embracing thecounterfeit as an idol and calling it something else.

“Play may absorb much effort, long planning, and lots of time,” concludes DeKoster. “But so long as the end in view is the satisfaction of the self, such effort cannot be called work. This is true whatever the form of play, whatever its esteem in munity pared with work. What the self heaps up in time for its own use does not carry over into eternity, and burdens the soul that is thus occupied.”

Given the trends we’re seeing among young, lower-skilled men, those distractions and blind spots are already having an impact on the individual lives ofplayers and workers and the economy as a whole. As we continue to confront our disruptive, rapidly changing world, it points to a lesson worth remembering. In work, we serve others unto the glory of God. In play…we play. And when play is done, we ought to look for more meaning where it actually exists.

Image: Unsplash, CC0 License

Comments
Welcome to mreligion comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
RELIGION & LIBERTY ONLINE
Foreign aid vs. economic freedom II
Jay Richards’ previous post on Richard Rahn’s article “Not Rocket Science” illustrates Huxley’s famous statement about a fact destroying a theory. Jay quotes Rahn’s lists of the politicians and development experts who support increased foreign aid. It’s no longer just politicians and economists. Bono’s One Campaign is designed to get the developed nations to contribute 1 percent of their GDP to foreign aid for the poorest countries. No doubt Bono and many other supporters have good intentions. But good intentions...
Building on the tithe
A brief opinion from yours truly, featured in the February issue of The Banner, the denominational magazine of the Christian Reformed Church in North America: “Building on the Tithe.” With an eye towards Christians in other parts of the world, I observe, “In North America the conflict we face is largely between spending our leisure or disposable e on ourselves and spending it on others.” Check out the rest. ...
Driven a Ford lately?
If you’re like most Americans, the answer is probably “No.” Faced with loss of market share and declining revenues, Ford announced a restructuring plan that would cut nearly a quarter of its workforce and close 14 plants over the next six years. The moves are intended to bring the auto giant back to profitability by 2008. What has caused petitiveness of Ford to plummet? It’s part of the larger trend among American automakers. Ford’s “Way Forward” plan was preceded by...
Created imago Dei
Winners of the 2005 Acton Essay Competition have been announced. The topic for the 15th petition: The human person, by virtue of being created imago Dei, is an independent being, individually unique, rational, the subject of moral agency, a co-creator, and inherently social. Accordingly, human persons possess intrinsic value and dignity, implying certain rights and duties with respect to the recognition and protection of the dignity of themselves and other persons. These truths about the human person’s dignity are known...
What was that saying about power?
From the Washington Post, a snippet from Hugo Chavez, discussing Bolivia’s recently elected president, Evo Morales: “We have to create, one, two, three Bolivias in Latin America, in the Caribbean,” [Chavez] said echoing a quotation from Argentine hero Ernesto Che Guevara. “Only aiming for power can we transform the world.” Why do I get the idea Chavez didn’t do so well in his history classes? ...
Amazing stories of effective compassion
I was reminded recently that Jesus repeatedly underscored the high value of seemingly very small things. The significant results of small mustard seeds and lost coins made his parable points well but, as a mom, the story of one lost sheep made me quickly leap to the incalculable value of one lost person. On a planet of billions, many of whom live and die with scarcely any notice, Jesus says God notices … and cares. And He calls us to...
Agog and Aghast at Google
A number of bloggers have expressed grave concerns over Google’s decision to odate the demands of munist government in its web search offerings in China. David Mills at Mere Comments writes that Google is “serving a brutal government and helping it oppress its people, even if its service will prove only partially effective.” plains that Google’s motives are purely pecuniary, and that pany is only acceding to the government’s wishes because “If it didn’t help the Chinese government oppress its...
Foreign aid vs. economic freedom
The abstract arguments for economic freedom are great for those of us who, well, like abstract arguments. But sometimes, there’s no substitute for some good, solid empirical data. That’s just what economist Richard Rahn delivers in this article in the Washington Times. If you don’t have time to read the 2006 Heritage Foundation/Wall Street Journal “Index of Economic Freedom,” at least read Rahn’s summary of it. He starts: Suppose you were appointed global economic czar, and your task was to...
Why Johnny can’t compete with Sanjay
The math and science skills of American high schoolers and college students continue to erode. Michael Miller looks at the implications for U.S. petitiveness and offers some suggestions for fixing what ails the schools. Read the mentary here. ...
Celebrating Bonhoeffer
PBS stations across the country will be airing Bonhoeffer, “an acclaimed dramatic documentary about theologian Dietrich Bonhoeffer. The documentary “tells the story of the young German pastor who offered one of the first clear voices of resistance to Adolf Hitler and the rise of the National Socialist (Nazi) Party.” The shows will air on Monday, February 6, celebrating the 100th anniversary of Bonhoeffer’s birth on February 4, 1906. You can check your local listings here for dates and times when...
Related Classification
Copyright 2023-2026 - www.mreligion.com All Rights Reserved