Home
/
RELIGION & LIBERTY ONLINE
/
The board gaming boom: Reviving face-to-face play in a digital age
The board gaming boom: Reviving face-to-face play in a digital age
Jan 16, 2026 12:36 PM

The rise of board games is making headlines (just check out some of the stories here, here, here, here, and here). Despite massive disruption by online- and mobile-based gaming, many consumers seem to still enjoy the face-to-face interaction and experience of tabletop games.

As the market responds, and as technology and globalization continue to open the playing field to petitors and genres, what might we learn about the prospects munity in an otherwise digital age?

There are many theories about the causes behind this surge in the tabletop gaming industry. One is that being a “nerd” has lost its social stigma. Indeed, the hallmarks of being a proper “geek” can actually lead to lucrative careers in our current economy. And what are the nerdy ones likely to do with all that disposable e? Support the sorts of activities they have enjoyed since their youth (probably not the nearest professional sports franchise, if you catch my drift).

Another possible reason is mercial board games (not abstract classics like chess, checkers, backgammon, mancala, etc.) are simply getting better, which is to say, more fun. When many older people think of board games, they think of the likes of Sorry, Battleship, or Monopoly (which may be the most hated game by the munity). Plenty of those in the United States associate board gaming with the “Ameri-trash” experience of conflict and chance. A classic example of this would be Risk. However, board gamers today tend toward Eurogames, which originate especially from Germany. These never eliminate other players from the game before it is finished, avoid direct conflict between players, and downplay luck. More recently, over the past couple of decades, the Anglo-American gift for narrative and theme has bined with sophisticated German mechanisms, creating a satisfying hybrid that attracts many players.

Yet the pelling theory of all has to do with more and more people using screens at work. Our jobs have us interfacing with a screen throughout the day, whether we work at home or at an office. When we finish, do we really want to stare at a screen some more by watching movies, binging television shows, or logging hours of video-game play? Tabletop gaming offers a reprieve from the mediated, digital world that surrounds us, which can leave us starved for face-to-face human interaction. In other words, the transformation of work has led to an inverse transformation of play.

Amid these cultural pressures, and despite the naysaying about the free market as antithetical to all munity, creatives and entrepreneurs have responded with a plethora of options for face-to-face play. Observing the young, booming board-game industry is an economist’s delight. Here one can witness an industry that is a microcosm of many universal economic laws. To begin, many board game designers and producers try to get in on the action to make a profit. This generally produces great new products that are added to the shelves of gamers. On the other hand, there are bad products (games that aren’t fun) e onto the market. These are panned by a large, active munity with large followings: Shut Up & Sit Down, The Dice Tower, Rahdo, No Pun Included, and, perhaps the greatest of all, Board Game Geek.

Of course, making a profit in the board gaming world can be a dicey endeavor. Many designers work part time as a hobby or side gig. Others are able to make a full-time living off of their products or at least sustain profitable independent operations. Jamey Stonemaier and Ryan Laukat are two examples of this. And publishers themselves use a variety of best practices, structures, and strategies pete and succeed. Some publishers work to attract niche munities while others work to produce staples that will sell well to a wide audience. Many publishers seek popular “gateway” games like Ticket to Ride, Catan, Pandemic, and Dominion that appeal to a wide age range and can attract new hobbyists. There are also side-industries that find support in the gaming industry by way of gaming accessories: game organizers, higher-quality game pieces, tables, and more.

The gaming industry has also been propelled by a strong crowd-funding culture—another feature of munity-based capitalism, enabled and facilitated by technology. Essentially, customers e small-stakes investors, off-setting risk to the producer. Creators can raise some capital plete their game while also ensuring a sufficient customer base for their project. While this can be riskier for customers—after all, what if the game isn’t very fun?—the game designer’s own reputation is on the line (which can have an effect on future prospects). Needless to say, the popularity of crowd-funding has created a vibrant offering of new games for the munity, and put power directly in the hands of game creators and players.

The rise of board gaming shows that the world is full of surprises, and that market forces can be leveraged just as well toward increased personal interaction. Who would’ve guessed that in a digital age like ours that there would be a rise in wanting to play with something so reliant on cardboard and paper? Many often bemoan how the free market can wash away old traditions, but what about its ability to breathe new life into them or to accelerate their return?

Image: Board Game, Settlers of Catan / Morningbird Photo (Pixabay License)

Comments
Welcome to mreligion comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
RELIGION & LIBERTY ONLINE
Radio Free Acton: Alex Chafuen on the birth and work of the Acton Institute; Upstream on Star Wars: The Last Jedi
On this episode of Radio Free Acton, Fr. Ben Johnson, Senior Editor at the Acton Institute, speaks with Alex Chafuen, President of the Atlas Network and as of January 1, 2018, Acton’s new Managing Director: International, on his past and ing work with Acton. Then, on the Upstream segment, Bruce Edward Walker hosts a roundtable discussion with Acton staff on the recently released Star Wars: The Last Jedi. Check out these additional resources on this week’s podcast topics: Learn more...
The economics of Bedford Falls (Part 1 of 3)
Upon it’s initial release in 1946, Frank Capra’s It’s a Wonderful Life was something of a financial flop,failing to reach the break-even point of $6.3 million. Although it was nominated for Best Picture at the Academy Awards, it wasn’t until subsequent decades that it became recognized as one of the greatest Christmas films ever made.* The movie is long overdue for another reappraisal, for it’s also one of the best films ever created about economics and financial services. In a...
Lessons on Christian vocation from ‘A Christmas Carol’
“Is Christmas too materialistic? Well, it’s not as materialistic as God ing flesh, redeeming our sinful flesh, and sending us back into the material world to live out our faith in love and service to our physical neighbors.” –Gene Veith We are routinely told that Charles Dickens’ beloved story, A Christmas Carol, was instrumental in giving us Christmas as we know it — marking the holiday not just as a moment of reflection on Christ’s birth, but as a secular...
The economics of Bedford Falls (Part 2 of 3)
[Note: This is the second post in a series highlighting some of the financial aspects and broad economic lessons of Frank Capra’s holiday classic, It’s a Wonderful Life. You can find part one here.] George’s Life Savings in a Life Insurance Policy George attempts to secure a loan from Potter based on his life insurance policy. He says it has a $15,000 face value and a $500 cash value. Why is his life insurance policy worth cash? George has atype...
Is it immoral to waste food?
“Eat your broccoli,” our mothers would say. “Think of the starving children in Africa!” It’s a moral claim we’re all familiar with. If some of our food goes to waste, someone, somewhere, will face imminent harm and the environment will go to the dogs. Indeed, it’s the central message of the popular new documentary, Wasted!, which claims, for example, that one-third of all food produced is never eaten, that 40% of that same food goes to waste, and that 90%...
Did Christianity destroy Western culture?
It is always worth remembering how Christianity reformed Western culture – especially during the Christmas season, when we meditate on how Christ refashioned human nature to be a fitting abode of the divine nature. From teaching – and in some cases, inventing written languages – to preserving ancient manuscripts, to founding the university system, it would be impossible to imagine Western civilization without Christianity’s contributions. With this in mind, textbooks once referred to the West merely as “Christendom.” But a...
Skepticism of free markets grows within the Catholic Church
At the top of the Catholic hierarchy, Capitalism has been abandoned. This criticism of free markets, and even profit in general, have caused others within the Catholic Church to e concerned. As the debate grows, it’s helpful to clear up the main arguments of those who oppose and those who support Capitalism.In an article written for CatholicVote, Senior editor for the Acton Institute, Fr. Ben Johnson, does just that. Addressing the positions of First Things editor R. R. Reno and...
On the real meaning of Christmas
“Opinions alter, manners change, creeds rise and fall,” says Rev. Robert A. Sirico in this week’s Acton Commentary, “but the moral law is written on the tablets of eternity.” In 1776, there were fewer than one billion people on Earth. A vast majority of them were poor, and living under tyrannies. Just over two centuries later, there are more than seven billion human beings. Rapid medical discoveries and inventions have helped to double the average lifespan, vastly reduce infant mortality,...
5 Facts about Christmas
Christmas is the most widely observed cultural holiday in the world. Here are five factsyou should know about the memoration of the birth of Jesus: 1. No one knows what day or month Jesus was born (though some scholars speculate that it was in September). The earliest evidence for the observance of December 25 as the birthday of Christappears in the Philocalian posed in Rome in 336. 2. Despite the impression given by many nativity plays and Christmas carols, the...
The economics of Bedford Falls (Part 3 of 3)
[Note: This is the finalpost in a series highlighting some of the financial aspects and broad economic lessons of Frank Capra’s holiday classic, It’s a Wonderful Life. You can find part one hereand part two here.] Economist Don Boudreaux outlined ten foundational lessons that should be learned in every well-taught principles of economics course. Examples of nearly all of the ten lessons can be found in Capra’s Christmas classic, but for the sake of brevity I’ll merely highlight two of...
Related Classification
Copyright 2023-2026 - www.mreligion.com All Rights Reserved