Home
/
RELIGION & LIBERTY ONLINE
/
StarCraft as soulcraft: Lessons from a classic computer game
StarCraft as soulcraft: Lessons from a classic computer game
Jun 7, 2026 6:42 PM

The video game developer Blizzard Entertainment, best-known today for its massively popular World of Warcraft (2004), first released a lesser-known classic in 1998: StarCraft. The science fiction warfare and strategy game was the best-selling PC game of the year, and it sold nearly 10 million copies over the next decade. petitions drew crowds of over 100,000 people in South Korea, where the game was so popular that three separate television stations regularly broadcasted matches. Blizzard released a sequel, StarCraft 2: Wings of Liberty, in 2010 and a remake of the original, StarCraft: Remastered, in August 2017. For its time and platform, StarCraft was Wonder Woman and fidget bined, but its success almost never happened. From the right perspective, the checkered story of its creation offers lessons that extend far beyond the sphere puter games and coding into our social and spiritual lives.

Coming off the heels of its success with the first two Warcraft games (precursors to World of Warcraft) in 1994 and 1995, Blizzard wanted to continue pumping out the hits every year. For those not old enough to remember, keep in mind that this was the time of CD-ROMs and dial-up internet. The online world we take for granted and carry with us in our pockets today was in its infancy. Producing software far below our contemporary standards often took just as much, if not much more, work. Blizzard had high ambitions, to put it lightly.

Patrick Wyatt, one of the lead game developers for StarCraft, told the story at length in 2012 on his blog Code of Honor: “Given a short timeframe and limited staff, the StarCraft team’s goal was to implement a modest game – something that could best be described as ‘Orcs in space.’” One need not know anything about coding to share in the lessons Wyatt and his team learned along the way.

Despite Blizzard’s initial enthusiasm, this Lord of the Rings-with-lasers project was quickly side-tracked. Another project (Diablo) from a newly pany (Condor, renamed Blizzard North) sucked away resources from StarCraft:

As Diablo grew in scope eventually everyone at Blizzard HQ – artists, programmers, designers, sound engineers, testers – worked on the game until StarCraft had no one left working on the project. Even the project lead was co-opted to finish the game installer that I had half-written but was too busy plete.

He continues, “After the launch of Diablo at the end of 1996” – the original planned release date for StarCraft – “StarCraft development was restarted, and everyone got a chance to see where the game was headed, and it wasn’t pretty. The game was dated, and not even remotely impressive.” Wyatt summarizes the problem: “The massive success of Diablo reset expectations about what Blizzard should strive for: StarCraft became the game that defined Blizzard’s strategy of not releasing games until they were ready. But a lot of pain had to occur along the way to prove out this strategy.”

Expectations, which were already unreasonably high, had been raised. The pressure was on, and the original deadline for release had already passed. The gaming software market continues to be one of the most open and free in our economy, and StarCraft wouldn’t have been what it was without it. Wyatt describes how the growing market for real-time strategy (RTS) games like StarCraft meant petition, and how petition pushed them to produce a better product: “At the time of the StarCraft reboot … there were over eighty (80!!) RTS games in development. With so petitors on our heels, including Westwood Studios, pany that originated the modern RTS play-style, we needed to make something that kicked ass.”

The Sacrifice Trap

The unrealistic production schedule led to a cascade of problems: “every programmer was coding like mad to meet goals, with no time for reviews, code-audits, or training,” Wyatt said. Personnel suffered from lack of experience at all levels, from junior coders to project leaders. StarCraft ran the risk of succumbing to what the economist Kenneth Boulding called the “sacrifice trap,” where people continue to support a failed cause or relationship because they are mitted to its success. “The team was incredibly invested in the project, and put in unheard of efforts plete the project while sacrificing personal health and family life. I’ve never been on a project where every member worked so fiercely,” recounted Wyatt.

Since Wyatt left the project to work on Diablo, the few programmers who remained to work on StarCraft in the meantime had scrapped much of the foundations he had built upon Blizzard’s older Warcraft series:

The Warcraft [software] engine had taken months of programming effort to get right, and while it needed rework for new gameplay features, a fresh programming team was now going to spend a great deal of time relearning lessons about how and why the engine was architected the way it was in the first place.

There is a wonderful parallel here to statecraft: When a state is dysfunctional, one must be wary of radical, revolutionary proposals. As the Russian philosopher S. L. Frank put it, “The leaders of the French Revolution desired to attain liberty, equality, fraternity, and the kingdom of truth and reason, but they actually created a bourgeois order. And this is the way it usually is in history.” Similarly, Wyatt and the other programmers now had to start over by rebuilding the essential foundations of their software. Fortunately for them, the final result involved far fewer beheaded royalty.

After having to start over and rebuild, the programmers found themselves with a long to-do list and only two months left in their production schedule. Wyatt claims that although “it was inconceivable that the game actually could ship in that time … the programming team continually worked towards shipping in only two months for the next fourteen months!” According to him, “everyone was putting in massive, ridiculous hours,” including frequent all-nighters.

Soul and Body

As it turns out, human beings need sleep by design. “Working these long hours made people groggy,” recounts Wyatt, “and that’s bad when trying to plish knowledge-based tasks requiring an excess of creativity, so there should have been no surprises about the number of mistakes, misfeatures and outright bugs.” We are soul and body (see Genesis 2:7), and we need to care for both to be healthy and whole. There was, of course, mendable about the impulse. As Wyatt notes, “These sorts of crazy hours weren’t mandated – it was just the kind of stuff we did because we wanted to make great games.” Coders volunteered to work overtime out of their love for their craft. However, “It was foolish – we could have done better work with more reasonable efforts.”

The biggest problem, the way they handled “linked lists,” according to Wyatt, pletely preventable. If the team hadn’t tried to start from scratch, they would have avoided a lot of strain and unnecessary labor. After fixing this recurring problem over and over again, Wyatt argued for returning to “Storm,” an earlier, more effective way of handling the issue, but to no avail:

I didn’t win that argument. Since we were only “two months” from shipping, making changes to the engine for the better was regularly passed over for band-aiding existing but sub-optimal solutions, which led to many months of suffering, so much that it affected my approach to coding (for the better) ever since….

Here we see again a lesson that reaches far beyond the world puter programming. Congress, for example, loves “band-aiding existing but sub-optimal solutions” to issues like health care, Social Security, and so on. But this is more than just a political lesson.

For one thing, Wyatt notes how the “many months of suffering” led him to improve his craft of coding for the better. So we may also note the ascetic benefit of enduring trials. St. James even encouraged Christians in his day to “count it all joy when you fall into various trials” because “the testing of your faith produces patience” (James 1:2-3).

There is something more here, however. As Wyatt implies, what the team needed to honestly stare their problem in the face, set aside the urgency of their self-imposed deadline, and build on a more stable foundation. As Jesus put it, “do not worry about tomorrow, for tomorrow will worry about its own things. Sufficient for the day is its own trouble” (Matthew 6:34). Taking the time to calm one’s anxieties before acting leads to wiser and more effective (not to mention virtuous) actions.

According to the Gospel, the proper foundation for our lives is the teachings of Jesus Christ. As he put it, “whoever hears these sayings of mine, and does them, I will liken him to a wise man who built his house on the rock: and the rain descended, the floods came, and the winds blew and beat on that house; and it did not fall, for it was founded on the rock” (Matthew 7:24-25). All the band-aides in the world can’t hold a house together through a storm. It stands or falls depending upon its overall foundation and design.

That issue aside, despite all the setbacks and missteps, StarCraft still managed to build upon a solid gaming foundation. Thanks to the hard work of all those who worked on the game (Wyatt credits his coworker Brian Fitzgerald for being a crucially “stellar programmer”), and despite whatever mistakes they made along the way, the game turned out to be really fun—exactly what games are meant to be. And because it was so fun, it could outshine petitors and e the historic success that it was. Viewed from the lens of a spirituality of everyday life, even something ordinarily thought to be a great distance from religion, economics, and philosophy puter games and coding – may contain gems of social and spiritual wisdom, if only we have eyes to see them.

(Featured Image:By Marco Verch from Cologne, Germany (Showmatch Starcraft von Blizzard) [CC BY 2.0], via Wikimedia Commons)

Comments
Welcome to mreligion comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
RELIGION & LIBERTY ONLINE
Attacking Finsbury Park’s peaceful Muslims violates Western values
Just after midnight local time on Monday, June 19, a man deliberately ran an oversized van into a crowd of pedestrians in London, seeking to crush out as many lives as possible. The scene has e familiar, from Jerusalem to Berlin to London’s seat of power in Westminster. This time, though, it was a British driver targeting Muslims exiting a mosque after Ramadan prayers. An elderly man had collapsed outside the Muslim Welfare House, not far from the Finsbury Park...
How the Department of Energy made your clothes less clean
Note: This is post #38 in a weekly video series on basic microeconomics. What happened to the cleanliness of your clothes after the U.S. Department of Energy issued new washing machine requirements? The requirements — which require washers to use 21% less energy — mean that washers actually clean clothes less than they used to, says economist Alex Tabarrok. In this video by Marginal Revolution University, Tabarrok considers whether mand and control” is an efficient way to achieve the desired...
Exulting in the monotony of fatherhood
Fatherhood is a wild ride, yet in my own personal reflections on and around Father’s Day, I’m routinely reminded that amid and alongside all the adventure, the challenges of fatherhood mostly play out in the small and intimate moments of daily life. Those daily struggles and weekly rhythms are profound and important, but they can also feel excessively monotonous and mundane. Much like the challenges we face in in our daily work and economic action, finding flourishing in the family...
What Christians should know about ‘the economy’
Note: This is the latest entry in the Acton blog series, “What Christians Should Know About Economics.” For other entries inthe series see this post. The Term: ‘The Economy’ (aka Gross National Product) What it Means: When people refer to “the economy” they are usually referring to a particular idea—Gross Domestic Product (GDP)—which is itself simply an economic metric. GDP is often used as a single number that “measures” the economy. Imagine you wanted to put a price tag on...
Explainer: What is the Queen’s Speech and the opening of Parliament?
This morning, Queen Elizabeth II opened a new session of the UK Parliament by delivering her 64th “Queen’s Speech.” This event, which contains ceremonial elements dating back centuries, lays out the government’s vision for the ing legislative session. The 2017 Queen’s Speech focused primarily on Brexit and enhancing trade with the rest of the world, as well as terrorism, the Paris climate agreement, and NHS funding. This year’s speech differed from previous years in a number of ways, notably its...
Radio Free Acton: Bringing midwestern culture back to the spotlight; Upstream on Roger Waters
On this edition of Radio Free Acton,we talk with John Lauck—founding president of the Midwestern History Association, the associate editor and book review editor of the Middle West Review, and an adjunct professor of history and political science at the University of South Dakota—about his new book on the American Midwest, “From Warm Center to Ragged Edge.” Then Bruce Edward Walker shares his review of the latest work from former Pink Floyd frontman Roger Waters on our cultural segment, Upstream....
Liberalism in all things except liberalism
Samuel Gregg, director of research at the Acton Institute, recently published a review of Maurice Cowling’s 1963 book Mill and Liberalism,in which Cowling warnsof the tendency towards“moral totalitarianism”inJohn Stuart Mill’s “religion of liberalism.”Gregg acknowledges fifty-four years after Cowling’s warning, “significant pressures are now brought to bear on those whose views don’t fit the contemporary liberal consensus.” The book’s analysis “provides insights not only into liberal intolerancein our time but also into how to address it.” Mill was not the “secular...
The solution to healthcare is solidarity, not socialism
“The answer to the healthcare conundrum is not be found in Congress or in the White House, or in any draconian centre of usurped power,” says Joseph Pearce, “it is to be found on our own doorstep, in our own homes and in the homes of our neighbors.” Put simply, the principle of subsidiarity rests on the assumption that the rights of munities—e.g., families, neighbourhoods, private associations, small businesses —should not be violated by the intervention of munities—e.g., the state...
5 Facts about refugees in America
Today is World Refugee Day, an annual observance created by the United Nations to memorate the strength, courage and perseverance of millions of refugees.” Here are five facts you should know about refugees and refugee policy in the United States. 1. The U.S. government defines “refugee” as any person who is outside any country of such person’s nationality or, in the case of a person having no nationality, is outside any country in which such person last habitually resided, and...
‘Pro Rege, Vol. 2’: Kuyper on Christ’s kingship in everyday life
How are we to live in a fallen world under Christ the King? In partnership with the Acton Institute, Lexham Press has now released Pro Rege, Vol. 2: Living Under Christ the King, the second in a three-volume series on the lordship of Christ (find Volume 1 here). Originally written as a series of articles for readers ofDe Herault (The Herald), the work serves as plement to Kuyper’s three volumes on Common Grace, focusing on Christ’s claim that “All authority...
Related Classification
Copyright 2023-2026 - www.mreligion.com All Rights Reserved