Home
/
RELIGION & LIBERTY ONLINE
/
StarCraft as soulcraft: Lessons from a classic computer game
StarCraft as soulcraft: Lessons from a classic computer game
Apr 26, 2026 12:02 AM

The video game developer Blizzard Entertainment, best-known today for its massively popular World of Warcraft (2004), first released a lesser-known classic in 1998: StarCraft. The science fiction warfare and strategy game was the best-selling PC game of the year, and it sold nearly 10 million copies over the next decade. petitions drew crowds of over 100,000 people in South Korea, where the game was so popular that three separate television stations regularly broadcasted matches. Blizzard released a sequel, StarCraft 2: Wings of Liberty, in 2010 and a remake of the original, StarCraft: Remastered, in August 2017. For its time and platform, StarCraft was Wonder Woman and fidget bined, but its success almost never happened. From the right perspective, the checkered story of its creation offers lessons that extend far beyond the sphere puter games and coding into our social and spiritual lives.

Coming off the heels of its success with the first two Warcraft games (precursors to World of Warcraft) in 1994 and 1995, Blizzard wanted to continue pumping out the hits every year. For those not old enough to remember, keep in mind that this was the time of CD-ROMs and dial-up internet. The online world we take for granted and carry with us in our pockets today was in its infancy. Producing software far below our contemporary standards often took just as much, if not much more, work. Blizzard had high ambitions, to put it lightly.

Patrick Wyatt, one of the lead game developers for StarCraft, told the story at length in 2012 on his blog Code of Honor: “Given a short timeframe and limited staff, the StarCraft team’s goal was to implement a modest game – something that could best be described as ‘Orcs in space.’” One need not know anything about coding to share in the lessons Wyatt and his team learned along the way.

Despite Blizzard’s initial enthusiasm, this Lord of the Rings-with-lasers project was quickly side-tracked. Another project (Diablo) from a newly pany (Condor, renamed Blizzard North) sucked away resources from StarCraft:

As Diablo grew in scope eventually everyone at Blizzard HQ – artists, programmers, designers, sound engineers, testers – worked on the game until StarCraft had no one left working on the project. Even the project lead was co-opted to finish the game installer that I had half-written but was too busy plete.

He continues, “After the launch of Diablo at the end of 1996” – the original planned release date for StarCraft – “StarCraft development was restarted, and everyone got a chance to see where the game was headed, and it wasn’t pretty. The game was dated, and not even remotely impressive.” Wyatt summarizes the problem: “The massive success of Diablo reset expectations about what Blizzard should strive for: StarCraft became the game that defined Blizzard’s strategy of not releasing games until they were ready. But a lot of pain had to occur along the way to prove out this strategy.”

Expectations, which were already unreasonably high, had been raised. The pressure was on, and the original deadline for release had already passed. The gaming software market continues to be one of the most open and free in our economy, and StarCraft wouldn’t have been what it was without it. Wyatt describes how the growing market for real-time strategy (RTS) games like StarCraft meant petition, and how petition pushed them to produce a better product: “At the time of the StarCraft reboot … there were over eighty (80!!) RTS games in development. With so petitors on our heels, including Westwood Studios, pany that originated the modern RTS play-style, we needed to make something that kicked ass.”

The Sacrifice Trap

The unrealistic production schedule led to a cascade of problems: “every programmer was coding like mad to meet goals, with no time for reviews, code-audits, or training,” Wyatt said. Personnel suffered from lack of experience at all levels, from junior coders to project leaders. StarCraft ran the risk of succumbing to what the economist Kenneth Boulding called the “sacrifice trap,” where people continue to support a failed cause or relationship because they are mitted to its success. “The team was incredibly invested in the project, and put in unheard of efforts plete the project while sacrificing personal health and family life. I’ve never been on a project where every member worked so fiercely,” recounted Wyatt.

Since Wyatt left the project to work on Diablo, the few programmers who remained to work on StarCraft in the meantime had scrapped much of the foundations he had built upon Blizzard’s older Warcraft series:

The Warcraft [software] engine had taken months of programming effort to get right, and while it needed rework for new gameplay features, a fresh programming team was now going to spend a great deal of time relearning lessons about how and why the engine was architected the way it was in the first place.

There is a wonderful parallel here to statecraft: When a state is dysfunctional, one must be wary of radical, revolutionary proposals. As the Russian philosopher S. L. Frank put it, “The leaders of the French Revolution desired to attain liberty, equality, fraternity, and the kingdom of truth and reason, but they actually created a bourgeois order. And this is the way it usually is in history.” Similarly, Wyatt and the other programmers now had to start over by rebuilding the essential foundations of their software. Fortunately for them, the final result involved far fewer beheaded royalty.

After having to start over and rebuild, the programmers found themselves with a long to-do list and only two months left in their production schedule. Wyatt claims that although “it was inconceivable that the game actually could ship in that time … the programming team continually worked towards shipping in only two months for the next fourteen months!” According to him, “everyone was putting in massive, ridiculous hours,” including frequent all-nighters.

Soul and Body

As it turns out, human beings need sleep by design. “Working these long hours made people groggy,” recounts Wyatt, “and that’s bad when trying to plish knowledge-based tasks requiring an excess of creativity, so there should have been no surprises about the number of mistakes, misfeatures and outright bugs.” We are soul and body (see Genesis 2:7), and we need to care for both to be healthy and whole. There was, of course, mendable about the impulse. As Wyatt notes, “These sorts of crazy hours weren’t mandated – it was just the kind of stuff we did because we wanted to make great games.” Coders volunteered to work overtime out of their love for their craft. However, “It was foolish – we could have done better work with more reasonable efforts.”

The biggest problem, the way they handled “linked lists,” according to Wyatt, pletely preventable. If the team hadn’t tried to start from scratch, they would have avoided a lot of strain and unnecessary labor. After fixing this recurring problem over and over again, Wyatt argued for returning to “Storm,” an earlier, more effective way of handling the issue, but to no avail:

I didn’t win that argument. Since we were only “two months” from shipping, making changes to the engine for the better was regularly passed over for band-aiding existing but sub-optimal solutions, which led to many months of suffering, so much that it affected my approach to coding (for the better) ever since….

Here we see again a lesson that reaches far beyond the world puter programming. Congress, for example, loves “band-aiding existing but sub-optimal solutions” to issues like health care, Social Security, and so on. But this is more than just a political lesson.

For one thing, Wyatt notes how the “many months of suffering” led him to improve his craft of coding for the better. So we may also note the ascetic benefit of enduring trials. St. James even encouraged Christians in his day to “count it all joy when you fall into various trials” because “the testing of your faith produces patience” (James 1:2-3).

There is something more here, however. As Wyatt implies, what the team needed to honestly stare their problem in the face, set aside the urgency of their self-imposed deadline, and build on a more stable foundation. As Jesus put it, “do not worry about tomorrow, for tomorrow will worry about its own things. Sufficient for the day is its own trouble” (Matthew 6:34). Taking the time to calm one’s anxieties before acting leads to wiser and more effective (not to mention virtuous) actions.

According to the Gospel, the proper foundation for our lives is the teachings of Jesus Christ. As he put it, “whoever hears these sayings of mine, and does them, I will liken him to a wise man who built his house on the rock: and the rain descended, the floods came, and the winds blew and beat on that house; and it did not fall, for it was founded on the rock” (Matthew 7:24-25). All the band-aides in the world can’t hold a house together through a storm. It stands or falls depending upon its overall foundation and design.

That issue aside, despite all the setbacks and missteps, StarCraft still managed to build upon a solid gaming foundation. Thanks to the hard work of all those who worked on the game (Wyatt credits his coworker Brian Fitzgerald for being a crucially “stellar programmer”), and despite whatever mistakes they made along the way, the game turned out to be really fun—exactly what games are meant to be. And because it was so fun, it could outshine petitors and e the historic success that it was. Viewed from the lens of a spirituality of everyday life, even something ordinarily thought to be a great distance from religion, economics, and philosophy puter games and coding – may contain gems of social and spiritual wisdom, if only we have eyes to see them.

(Featured Image:By Marco Verch from Cologne, Germany (Showmatch Starcraft von Blizzard) [CC BY 2.0], via Wikimedia Commons)

Comments
Welcome to mreligion comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
RELIGION & LIBERTY ONLINE
The white man’s burden
William Easterly, professor of Economics at NYU, has written a new book challenging the prevailing development orthodoxy of increased aid and the “big push” bat poverty in the Third World. The White Man’s Burden: Why The West’s efforts to Aid the Rest Have Done So Much Ill and So Little Good, published by Penguin is to be released on March 20th. I have only read a short bit of it so far, but what I have seen is refreshing. He...
St. Joseph and the sanctification of work
The Solemnity of St. Joseph is usually celebrated on March 19, but as it fell on the third Sunday of Lent, it has been moved to today, March 20. The Solemnity is also the the former-Joseph Ratzinger’s “onomastico” or name/patron saint’s day. In addition to being a patron of the universal Church, St. Joseph is also known as the patron saint of workers. For the occasion, Pope Benedict said the following during his homily in St. Peter’s Basilica yesterday (click...
Pro-life progressivism
Last spring I participated in a symposium at the University of St. Thomas School of Law on “pro-life progressivism.” The proceedings have now been published in the school’s law review, which is available here. To simplify, the conference was designed to explore the possibility of extending the political and intellectual appeal of a position that is against abortion and the death penalty, and left-leaning on economic policy. To the organizers’ credit, they invited the airing of opinions critical of pro-life...
Roots of compassion
As mentioned in an earlier post, Acton was in Washington D.C. last week to honor the 2005 Samaritan Award-winning programs. But we managed to do a lot more than hold a reception for our honorees – almost all of them also met with members of Congress to impress upon them the value and importance of private charities in munities. Related items: Acton Senior Fellow Marvin Olasky was interviewed last week by NPR on the White House’s plans to increase faith-based...
The growing backlash against globalization
Actonites know about all the benefits of globalization. Most of these benefits are economic but also have much greater and often unseen social impact as well. Increased international trade in goods and services promotes division of labor and an efficient use of scarce resources, resulting in lower-priced, higher-quality products. The poor are often the greatest beneficiaries as both producers and consumers. People all over the e to recognize their increased interdependence, not only with their local grocer or tailor, but...
Ethics and economics
Henry Stob, the longtime professor of philosophical and moral theology at Calvin Theological Seminary, authored pendium of articles on various aspects of theological ethics in his 1978 book titled, Ethical Reflections: Essays on Moral Themes (Grand Rapids: Eerdmans). The book is now out of print, but I ran across an excellent section that excellently captures the intent of the work of the Acton Institute. In Chapter 2, “Theological Foundations for Christian Ethics,” he writes: Because man does in fact have...
Fair trade futility
I was intereviewed for this article in yesterday’s New York Times, but I apparently didn’t make the cut. Nevertheless, in “Fair Prices for Farmers: Simple Idea, Complex Reality,” Jennifer Alsever does an excellent job bringing to light some of the dangers that are inherent with external and artificial adjustments to the price mechanism. In the case of the fair trade food movement, the price floor is set artificially at a certain amount, determined to meet or surpass the subsistence needs...
Faith and the founding fathers
This is an article worth reading by Steven Waldman in the Washington Monthly, “The Framers and the Faithful: How modern evangelicals are ignoring their own history.” The article examines the attitudes of many 18th century evangelicals toward government, and specifically with respect to a number of the founding fathers, including Jefferson, Madison, and Patrick Henry. While the provacative subtitle may be true, it shouldn’t really be all that surprising. After all, Waldman does a good job throughout noting that “each...
Benefits of tort reform
A recent NBER working paper, “The Effects of Tort Reform on Medical Malpractice Insurers’ Ultimate Losses,” argues that “The long run effects of reforms are greater than insurers’ expected effects, as five year developed losses and ten year developed losses are below the initially reported incurred losses for those years following reform measures.” A number of the specific changes in the history of tort law are discussed in Ronald Rychlak’s Trial by Fury: Restoring the Common Good in Tort Litigation,...
Scholarly communications symposium at Drexel University
I will be speaking at the Scholarly Communications Symposium next month at Drexel University in Philadelphia. On Friday, April 28, I will be the second of three presenters, and will give a talk titled, “The Digital Ad Fontes!: Scholarly Research Trends in the Humanities.” The other speakers are Dr. Blaise Cronin, Rudy Professor of Information Science and Dean of the School of Library and Information Science at Indiana University, and Rosalind Reid, editor of American Scientist, the magazine of Sigma...
Related Classification
Copyright 2023-2026 - www.mreligion.com All Rights Reserved